Juju's First Aid 주주의 응급 치료
This time you're the monsters' healer! Save your friends from Tori's towers just before they fall and get them to the gate.
About the game
Juju's First Aid shows the battles of Gate Guard through the eyes of Juju, the shaman who heals the Demon King's army. The monsters walk to the gate guarded by Tori on their own — all Juju does is heal the ones hurt by the towers. Bring the gate's 10 HP down to zero to win.
Tap near monsters to heal everyone around that spot. Every heal costs mana, and mana refills slowly, so tapping anywhere runs you dry fast. Aim for groups, and for monsters with a red exclamation mark that are about to fall. Heal them at the last moment for a "Close call!" and get mana back.
The maps, towers and monsters are the same as Gate Guard stages 1–30: Chapter 1 from the meadow to the Demon King's Road, Chapter 2 with the Demon King's counterattack, and Chapter 3 into the castle. From stage 16 you also look after Ghosts that turn invisible, and from stage 26 Turtle Shieldbearers that block attacks from the front. The fewer monsters fall, the more stars you get.
How to play
- Heal
- Tap near hurt monsters to heal everyone in a wide area around that spot (15 mana). Tapping where there are no monsters costs nothing.
- Close call
- Heal a monster with a red ! (almost out of HP) to get 15 mana back.
- Tower info
- Tap a tower where there are no monsters to see its range and weakness.
- Speed
- Switch ×1 → ×1.5 → ×2 with the ×1 button at the top or the F key. Your choice is remembered.
- Sound
- Toggle with the 🔊 button or the M key.
Guide
- Mana
- Up to 100, refilling 9 per second. One heal costs 15. The white mark on the bar shows the cost of one heal.
- Stars
- After you break the gate, your stars depend on how many monsters fell. Each stage has its own target.
- New monsters
- From stage 16, Ghosts turn invisible every few seconds and can only be hit by Frost and Lightning Towers. From stage 26, Turtle Shieldbearers block attacks from the front.
Tips
- Tapping where monsters are grouped saves several at once — much better than tapping anywhere.
- Let lightly hurt monsters wait, then heal them when the red ! appears to save mana.
- Monsters get hurt all together near Cannon and Lightning Towers. Keep some mana for those spots.
- On stages with several entrances, keep checking both sides.